Podcasts

live actual plays

I generally have two actual play livestreams per week. Scheduling issues sometimes mean that number dips, but sometimes I release a bonus episode on weekends. I also try to fill schedule gaps with oneshots when possible.

I run a variety of systems, though I’m trending more and more towards narrative games over time.

ULTRAVIOLET

Players: Dan, Joanna, Liam, Taylor

System: Delta Green

Vibes: horror, modern setting, narrative

Status: Ongoing

A full Delta Green campaign starting before the characters became agents

Fledgling agents spiral into insanity as they struggle to stop the incursion
at any cost

For this campaign, I took a number of official scenarios and heavily modified them to include common themes, move them closer together in space and time, and foreshadow the later scenarios.

This is a complete theater-of-the-mind campaign. We don’t use any visuals–I just try to do my best with descriptions. I do occasionally use some ambient audio to assist with immersion, but this is a live production so it’s nothing crazy.

Troubles in Otari

Players: Joanna, Liam, Marcello, Skye

System: Pathfinder 2nd Edition

Vibes adventure, fantasy, tactical combat

Status: Ongoing

Checking out Pathfinder 2e, with the Beginner Box and its followup

A mysterious string of incidents strike the small town of Otari. Our group of adventurers step up to save the community.

We had been wanting to try out PF2e for a while, so I ran the adventures designed as a tutorial and introduction to the game. I tried to keep the game as close to the rules as written as possible so that we could get an accurate feel for the system.

This one is run through foundry using its excellent PF2e support. So we have pretty nice looking maps and tokens for everything. This campaign is pretty strongly combat focused, as the system leans heavily in that direction.

Misc Oneshots

Players: Varies

System: Varies

Vibes varies

Status: Ongoing

Bonus content when a schedule dips, or whenever we’re excited about a game

Candlekeep

Players: Joanna, Liam, Ryan, Trevor

System: Dungeons & Dragons 5th Edition

Vibes: adventure, fantasy, mystery, tactical combat

Status: Completed

Mysteries in and around Candlekeep, for some new players!

Our group of adventurers search for a tome esoteric enough to permit their entry to Candlekeep. Each of them seeks different answers from its mysterious archives

A friend’s campaign needed to take a hiatus, so I stepped in to cover their players with a short campaign in the meantime.

We weren’t sure how long the hiatus would need to be, so we decided on playing through some of the adventures from Candlekeep Mysteries until their original GM was ready to get things going again. That way, we could finish the campaign at the end of one of the short mysteries.

We started at level 3, and got through Book of the Raven, Shemshine’s Bedtime Rhyme, and The Price of Beauty.

Some of these players stuck around for future campaigns of mine!

Destination | Divergence

Players: Aria, Ashlee, Charlie, Keiran, Marcello, Nic, Skye, Taylor

System: Dungeons & Dragons 5th Edition

Vibes: adventure, fantasy, tactical combat

Status: Completed

The original, epic campaign that started this group

A bunch of strangers seek a secret society after a series of strange dreams. As they uncover more hidden truths, they discover a plot with the universe at stake

This one starts a little spotty while we get started. I was new to this and we were all new to roleplaying with eachother. We soon find out style and our footing, and it continually gets better as we go. I’m very proud of how it all ended, and think it is still some of my best work. I don’t think I’ll ever do another super-long campaign like this again (it spanned 4 years and 200 episodes), but I’m very glad I finished this one.

I recommend you start in the final arc. By that point, we’ve definitely improved significantly, and it’s easily the best part of the story. It’s also relatively self-contained. Previous arcs foreshadowed it, but most other plot threads were already wrapped up before the heroes tackled this last, impossible task.