Podcasts
live actual plays
Eminence
Players: Dan, Liam, Skye
System: D&D 5e 2024
Vibes: horror, fantasy, tactical combat
Status: Ongoing
A campaign about the personal cost paid by those who dare to
adventure
Those who travel to Drakkenheim must be either desperate or foolish.
Each of these three adventurers is here for a personal reason. Will they
find what they are looking for before they meet a terrible fate?
This is our playthrough of the Dungeons of Drakkenheim adventure
book, using the 2024 D&D 5th Edition rules. It’s a dark, lethal
sandbox that explores what would happen if eldritch horror were to
suddenly and violently break into a high fantasy world.
This is my most “trying to do it the right way” podcast yet. It’s not
perfected, but it’s much better produced than my earlier content.
Everyone is recorded separately. The episodes are edited for clarity and
flow. I’m using background music made for this kind of purpose, instead
of trying to make stuff like video game music fit. A lot of care has
gone into the Foundry interface that gets recorded. I’ve created a small
homebrew willpower/sanity mechanic inspired by Delta Green, the Dark
Dice podcast, and The Between. This has been a real passion project. One
step closer to being a “real” podcast!
ULTRAVIOLET
Players: Dan, Joanna, Liam, Taylor
System: Delta Green
Vibes: horror, modern setting, narrative
Status: Completed
A full Delta Green campaign starting before the characters became
agents
Fledgling agents spiral into insanity as they struggle to stop the
incursion
at any cost
For this campaign, I took a number of official scenarios and heavily
modified them to include common themes, move them closer together in
space and time, and foreshadow the later scenarios.
This is a complete theater-of-the-mind campaign. We don’t use any
visuals–I just try to do my best with descriptions. I do occasionally
use some ambient audio to assist with immersion, but this is a live
production so it’s nothing crazy.
Troubles in Otari
Players: Joanna, Liam, Marcello, Skye
System: Pathfinder 2nd Edition
Vibes adventure, fantasy, tactical combat
Status: Completed
Checking out Pathfinder 2e, with the Beginner Box and its
followup
A mysterious string of incidents strike the small town of Otari. Our
group of adventurers step up to save the community.
We had been wanting to try out PF2e for a while, so I ran the
adventures designed as a tutorial and introduction to the game. I tried
to keep the game as close to the rules as written as possible so that we
could get an accurate feel for the system.
This one is run through foundry using its excellent PF2e support. So
we have pretty nice looking maps and tokens for everything. This
campaign is pretty strongly combat focused, as the system leans heavily
in that direction.
Misc Oneshots
Players: Varies
System: Varies
Vibes varies
Status: Ongoing
Bonus content when a schedule dips, or whenever we’re excited about a
game
Candlekeep
Players: Joanna, Liam, Ryan, Trevor
System: Dungeons & Dragons 5th Edition
Vibes: adventure, fantasy, mystery, tactical combat
Status: Completed
Mysteries in and around Candlekeep, for some new players!
Our group of adventurers search for a tome esoteric enough to permit
their entry to Candlekeep. Each of them seeks different answers from its
mysterious archives
A friend’s campaign needed to take a hiatus, so I stepped in to cover
their players with a short campaign in the meantime.
We weren’t sure how long the hiatus would need to be, so we decided
on playing through some of the adventures from Candlekeep Mysteries
until their original GM was ready to get things going again. That way,
we could finish the campaign at the end of one of the short
mysteries.
We started at level 3, and got through Book of the Raven,
Shemshine’s Bedtime Rhyme, and The Price of
Beauty.
Some of these players stuck around for future campaigns of mine!
Destination | Divergence
Players: Aria, Ashlee, Charlie, Keiran, Marcello, Nic, Skye,
Taylor
System: Dungeons & Dragons 5th Edition
Vibes: adventure, fantasy, tactical combat
Status: Completed
The original, epic campaign that started this group
A bunch of strangers seek a secret society after a series of strange
dreams. As they uncover more hidden truths, they discover a plot with
the universe at stake
This one starts a little spotty while we get started. I was new to
this and we were all new to roleplaying with eachother. We soon find out
style and our footing, and it continually gets better as we go. I’m very
proud of how it all ended, and think it is still some of my best work. I
don’t think I’ll ever do another super-long campaign like this again (it
spanned 4 years and 200 episodes), but I’m very glad I finished this
one.
I recommend you start in the final arc. By that point, we’ve
definitely improved significantly, and it’s easily the best part of the
story. It’s also relatively self-contained. Previous arcs foreshadowed
it, but most other plot threads were already wrapped up before the
heroes tackled this last, impossible task.